Weapons of the Independents Mod
Table of Contents
Weapon Mountings
Weapon Systems
Weapon Mountings
Generic Mounts
Targeting Computer
Weapons that do not fire but provide a lead indicator for weapons that fire explosive projecties, which Freelancer will not calculate a lead indicator for.
- Targeting Computer
Mines/Drones
Weapons which seek out the nearest ship in range, hostile or friendly. Drone will track targets more agressivly than mines.
- Drones
Countermeasures/Missile Jammers
Passive anti-missile equipment.
- Missile Countermeasure
Mining Equipment
Very low power weapons for shooting asteroids.
- Mining Equipment (Class 1)
Spaceship Mounts
Fixed Guns
Weapons that fire directly forward
- Internal Fixed Gun (Class 2)
- External Fixed Gun (Class 3)
- Heavy Fixed Gun (Class 4)
Rotating Guns
Weapons that can rotate to hit their target
- Corvette Turret Mk1 (Class 5)
- Corvette Turret Mk2 (Class 6)
Missiles
Self propeled, guided munitions
- Missiles/Rockets (Class 7)
- Adv. Missiles/Rockets (Class 8)
Torpedoes
Heavy anti-starship weapons
- Torpedo Tube (Class 9)
Starship Mounts
Fifth-Rate Mounts
Defensive anti-fighter and anti-missile weapons
- Fifth-Rate Turret (Class 1)
Fourth-Rate Mounts
Smallest ofensive starship weapons
- Fourth-Rate Turret Mk1 (Class 2)
- Fourth-Rate Turret Mk2 (Class 3)
Third-Rate Mounts
Small ofensive starship weapons
- Third-Rate Turret Mk1 (Class 4)
- Third-Rate Turret Mk2 (Class 5)
Second-Rate Mounts
Large ofensive starship weapons
- Second-Rate Turret Mk1 (Class 6)
- Second-Rate Turret Mk2 (Class 7)
First-Rate Mounts
Largest ofensive starship weapons
- First-Rate Turret Mk1 (Class 8)
- First-Rate Turret Mk2 (Class 9)
Forward Offensive Mounts
Special weapons fixed firing forward
- Forward Offensive (Class 10)
Weapon Systems
Ammo Weapon Systems
Ammo Weapon Systems fire ballistic shells at the target. These shells are typicaly either kentic or explosive warheads. Kentic shells have greater shield penitrating ability while explosive are harder hitting.
Cannons
- Velocity/Range - Low
- Accuracy - Very Low
- Rate of Fire - High
- Damage - High
Coilguns
- Velocity/Range - Moderate
- Accuracy - Low
- Rate of Fire - Moderate
- Damage - Moderate
Railguns
- Velocity/Range - High
- Accuracy - Moderate
- Rate of Fire - Low
- Damage - Low
Energy Weapon Systems
Energy Weapon Systems rely on the ship's reactor for energy. They are generally ineffective against shieled targets.
Plasma Cannons
- Shield Effectivness - Minute
- Velocity/Range - Low
- Accuracy - Very Low
- Rate of Fire - Moderate
- Damage - Astronomical
Ion Beams
- Shield Effectivness - Minute
- Velocity/Range - Very High
- Accuracy - Moderate
- Rate of Fire - Continuous
- Damage - Extreme
Particle Beams
- Shield Effectivness - Minor
- Velocity/Range - High
- Accuracy - High
- Rate of Fire - Continuous
- Damage - Very Low
Lasers
- Shield Effectivness - Very Low
- Velocity/Range - High
- Accuracy - Very High
- Rate of Fire - Continuous
- Damage - Minor
Fighter Missile Weapon Systems
Fighter missiles have relatively low top speeds and rely on the launching ship’s forward velocity to give them a boost. They also have fairly poor manoeuvrability relative to fighters and much be launched from a low angle of attack to be effective. Like most explosives they are only moderately effective against shields.
Fighter - SRM
Short Range Missiles (SRM) are slow and manoeuvreable missiles.
- Velocity - Very Low
- Acceleration - High
- Range - Low
- Tracking - High
Fighter - MRM
Medium Range Missiles (MRM) have moderate speed and manoeuvrebility.
- Velocity - Low
- Acceleration - Moderate
- Range - Medium
- Tracking - Moderate
Fighter - LRM
Long Range Missiles (LRM) are fast but lack manoeuvrbility.
- Velocity - Moderate
- Acceleration - Low
- Range - High
- Tracking - Low
Defensive Missile Weapon Systems
Defensive missiles are light starship missiles designed to track fighters and incoming missiles. Defensive missiles often have a little more shield penetrating ability than other missiels, but they are still not highly effective against shields.
Defensive - Missile Intercept
Missile Intercepts are small fast missiles disgned to intercept and destory incoming missiles.
- Velocity - Very High
- Acceleration - Very High
- Range - Medium
- Tracking - Very High
Defensive - Fighter Intercept
Fight Intercepts are fast missiles disgned to destroy approching fighter before they can get close enough to do damge.
- Velocity - Very High
- Acceleration - Very High
- Range - Medium
- Tracking - Moderate
Defensive - Seeker
Seeker Missiles are light, hihgly manoeuvrable missiles designed to track fighters at close range.
- Velocity - Low
- Acceleration - High
- Range - Low
- Tracking - High
Starship Missile Weapon Systems
Starship missiles feature low velocities, high explosive radii, and fairly wide seeking connes. Like all explosive they are moderatly effective against shields.
Starship - MRM
Starship Medium Range Missiles (MRM) are standard high damage missiles with good tracking.
- Velocity - Low
- Acceleration - Moderate
- Range - Medium
- Tracking - Moderate
Starship - LRM
Starship Long Range Missiles (LRM) or Lance Missiles are high velocity long range missiles.
- Velocity - Very High
- Acceleration - Very High
- Range - Long
- Tracking - Low
Starship - ERM
Starship Extended Range Missiles (ERM) or Standoff Missiles are low velocity long range missiles.
- Velocity - Low
- Acceleration - Very Low
- Range - Extream
- Tracking - Low
